Hearthstone announced a in-game tournaments in February. But on September 18, publisher Blizzard Entertainment revealed that this long-anticipated multiplayer feature was going on hiatus. This surprised the community, especially since the studio had been so quiet about the mode’s development.
The folks on Blizzard’s Hearthstone team are talking now. In an interview with GamesBeat, Hearthstone creative director Ben Thompson talked about the recent moves. I started asking Thompson about technical issues, but he says the team didn’t decide to shelf tournament mode because of any problems with Unity, the game engine that runs Hearthstone. Nor did it have to do with departures of senior team members, such as ex-creative director Ben Brode or former lead producer Yong Woo.
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