Halo Infinite

Halo Infinite feels like Master Chief’s Breath of the Wild

I’m playing Halo Infinite. Or, at least, I’m trying to. My Xbox is broken and keeps crashing, but while I wait for the replacement to arrive, I’m playing as much Infinite as I can manage. And what I’ve found so far is that this game feels like a strong foundation for a new kind of Halo that still remains true to what the series always was. And while it is obviously now an open-world adventure, it’s one that feels closer to the latest Zelda than to Far Cry — and that’s a good thing.

At the same time, this is a Halo where Master Chief can capture bases. So it’s not entirely unlike Far Cry. But the reason I keep getting Breath of the Wild vibes is due to two key factors. For one, Halo’s developers have always treated it as a sandbox. And two, as Breath of the Wild is to The Legend of Zelda so Halo Infinite is to Halo: Combat Evolved.

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