I’m playing Halo Infinite. Or, at least, I’m trying to. My Xbox is broken and keeps crashing, but while I wait for the replacement to arrive, I’m playing as much Infinite as I can manage. And what I’ve found so far is that this game feels like a strong foundation for a new kind of Halo that still remains true to what the series always was. And while it is obviously now an open-world adventure, it’s one that feels closer to the latest Zelda than to Far Cry — and that’s a good thing.
At the same time, this is a Halo where Master Chief can capture bases. So it’s not entirely unlike Far Cry. But the reason I keep getting Breath of the Wild vibes is due to two key factors. For one, Halo’s developers have always treated it as a sandbox. And two, as Breath of the Wild is to The Legend of Zelda so Halo Infinite is to Halo: Combat Evolved.
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