Kratos being all stern and stuff.

God of War review — slower, calmer, better, dadder

In 2005, God of War was one the coolest things I ever played. The PlayStation 2 action game was fast-paced, brutal, and edgy. But after several sequels and prequels, both its formula and attitude felt stale. I began rolling my eyes whenever Kratos yelled or ripped the head off some mythological beast.

The PlayStation 4’s God of War is changing a lot when it launches April 20. Kratos is now fighting in a Norse setting instead of ancient Greece. But that new locale isn’t the most radical departure. This God of War is slower, less gory, and less angry. Kratos is no longer a one-dimensional machine of rage and vengeance. He’s a father trying to understand and train a young son.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.