Sony made a big bet on God of War, putting a team of 300 people to work for years (and nearly five for the game’s creative director) on the PlayStation 4 exclusive. And it all seemed worth it when the game debuted to accolades in April 2018, and then won Game of the Year at The Game Awards in early December.
Cory Barlog wept tears of joy and relief on camera when he saw the review scores come in (it garnered a rating of 94 out of 100 on review aggregator Metacritic) as the game debuted. That was validation for a lot of work over the years in the re-imagining of what was an aging Sony video game franchise.

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