Germany’s Flaregames uses a rap video to make a splash in Korea with Royal Revolt 2

Flaregames, a German publisher of mobile games, has had a rare success with a Western-made game in the ultra-competitive South Korean mobile-games market. In the past week, Royal Revolt 2 has climbed the charts on the leading mobile-chat platform Kakao.

The success tells us something about the global nature of mobile gaming and how clever alliances and local customization can create an opening in an otherwise cutthroat market. And it shows that viral marketing tactics — which would be considered spam in the West — can actually be quite welcome in Asian markets. Flaregames figured out that it had to break a lot of rules to have a successful launch in the East.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.