Gamevil makes hardcore mobile games for the South Korean market. Now it will test whether five of those games deserve to be on the global market.
Zenonia Online
The Seoul-based publicly traded mobile game company is announcing today at the Game Developers Conference that it will publish five of its games from the Korean market worldwide in the iOS and Google Play app stores. The move is another sign that gaming has gone global and companies that were once content to be regional players are now trying to break into other markets — and other, massive streams of revenue in the multibillion dollar mobile game industry.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.