GamesBeat University has the tips and tricks you need to run a modern game business

At our sixth annual GamesBeat 2014 this year, we are trying an experiment called GamesBeat University (GBU). It’s like a conference within a conference taking place at the same time as GamesBeat 2014 on Monday Sept. 15 and Tuesday Sept. 16 at the Parc 55 Wyndham hotel in San Francisco. The speakers in this side convention will offer tips, tricks, and practical advice for game makers and others in the industry.

Jeff Green of Hit Detection
Jeff Green of Hit Detection.

While the main stage features well-known executives talking about their high-level vision, the GBU talks are about helping you run a game business. The sessions are consistent with our theme of “Total World Domination” — or global gaming. Consultant Michael Ehrenberg will host a must-attend lecture on how to pitch your project to Apple and get a feature in the App Store, which can make or break a title. In another talk, Matt Higby of Sony Online Entertainment will discuss his own experience as a creative director. He’ll offer practical advice on how to deal with online harassment — an increasingly volatile and, unfortunately, common problem in gaming.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.