French mobile-game publisher Gameloft said today that its full-year revenues reached €227.3 million ($256 million), up 1 percent from a year earlier. That’s a pretty slow sales rate, considering that mobile gaming has exploded into a $25 billion worldwide business, according to market researcher Newzoo.
The French company acknowledged that the revenues for the twelve months ended Dec. 31 were “mixed” for its back catalog and “disappointing” for its brand new games launched in 2014.