Gameforge hits 300M worldwide users for online games

Gameforge said today that it has hit 300 million registered users for its downloadable online games. That milestone establishes Gameforge, a pioneer in free-to-play online games, as one of the biggest online game companies in the world.

The growth shows that free-to-play games, where users play for free and pay real money for virtual goods, is striking a chord with gamers around the globe. Gameforge has added 100 million registered players since August, 2010, or 8 million new users a month.

The Karlsruhe, Germany-based company made the announcement at the beginning of the Gamescom conference in Cologne, Germany. The company said that if it were a country, its current user numbers would make it the world’s fourth most populous.

Christoph Jennen, Gameforge’s chief financial officer, said in a statement that the company is strategically expanding its games and is looking for new staff. In Karlsruhe alone, the company has 100 open jobs. Gameforge has nearly 500 employees.

The company’s upcoming titles include Star Trek: Infinite Space, a browser-based game set in the Star Trek universe. Gameforge has 20 online games in 50 languages, including massively multiplayer online games such as Metin2 as well as browser-based games such as Ikariam. Rivals include Germany’s Bigpoint as well as Nexon.

Gameforge was founded by Klaas Kersting, who recently created the new startup Flaregames, and Alexander Roesner Kersting recently said that Gameforge had more than $150 million in revenue by the time he left.

Atul Bagga, an analyst who covers games at ThinkEquity, said that Gameforge has quietly grown big and has generally kept a low profile, compared to some of its rivals such as Bigpoint.

 

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.