GameBrain aims to aid indie devs with its cloud-based development and publishing platform

Making a game is difficult, and the amount of technology firms that promise to make things easier only seems to complicate things. That’s where GameBrain wants step in and simplify the process for small studios with a new platform that will provide all of the solutions an indie developer needs from the beginning of the creation and through its life as a live product.

GameBrain chief executive officer Eduardo Cervantes.
GameBrain chief executive officer Eduardo Cervantes.

“Small game development shops and indie developers have an awful lot of problems not just developing but also publishing their games,” GameBrain chief executive Eduardo Cervantes told GamesBeat. “We see these folks with great creative and technical skills who make games, and they go to publish it, and they find that’s a complicated issue. We saw this as an opportunity to bring together in one place all of the different pieces you need to produce a good game. Something that will really even the playing field.”

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