Game developer salaries are flat despite rise of new platforms

Game developer salaries in the U.S. were virtually flat in 2011 even though the industry has seen a rise of new platforms in social, mobile, and online, according to an annual survey by Game Developer magazine.

The average salary for a U.S. game developer was $81,192, compared with $80,817 a year earlier, according to UBM TechWeb’s Game Developer magazine. The results show that it’s still a struggle to be properly compensated in the game industry even with a huge amount of demand for game apps across all platforms.

Within the game industry, the highest-paid people were business/legal professionals who earned $102,160. Quality assurance testers earned an average of $47,910. That reinforces the old saw about how testers will do their work so they can get free games.

The survey was conducted in February for the full year of 2011 and it received more than 4,000 responses.

“Game developers this year showed the stability of the industry in the U.S., and the shaky promise of development in the U.K., as salaries fell almost across the board there,” noted Brandon Sheffield, editor-in-chief of Game Developer magazine. “Most interestingly, we noted that while indies make far less money than traditional salaried developers, they tend to be happier – and their income is growing rapidly as well.”

He added, “Do all these things spell a change for the industry? They may very well be. But above all, we just hope people can continue to be happy and successful in this industry we all love.” Indies made an average of $23,549, more than double the number ($11,379) from a year earlier. Indie teams made an average of $38,239 (up from $11,459). Independent contractors made $56,282 (up $800).

The per-discipline salaries were as follows:

—  Business/Legal – $102,160
—  Programmers – $92,962
—  Producers – $85,687
—  Audio – $83,182
—  Artists and Animators – $75,780
—  Designers/Writers – $73,386
—  QA testers – $47,910

Overall, developers are more optimistic as 65 percent said they felt satisfied or extremely satisfied with their potential career path. That was up 4 percentage points. 34 percent believed there were more jobs in the industry than before (up 5 percent), and 54 percent felt there were more opportunities for developers than before (up 7 points).

European salaries fell almost across the board, and Canadian developers earned between 30 percent and 100 percent more than their European counterparts.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.