Sledgehammer previously made Call of Duty: World War II.

Game Boss Interview: Sledgehammer cofounder on making Call of Duty fights unforgettable

Multiplayer combat in Call of Duty games has never been that social. You shoot the other players, or perhaps insult them in voice chat, and move on to the next game. But with Call of Duty: WWII, developer Sledgehammer Games designed the experience to be more social and memorable.

Publisher Activision and Sledgehammer showcased the Headquarters hub of WWII this week to show what it means. The Headquarters hub enables 48 players to gather in a group that spans more than just a single clan. It’s a group that can share achievements, videos, leaderboards, and compete with each other in one-on-one sessions to see who is the best at a particular skill. Even when you played in clans before, there were very few ways to communicate in the game.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.