Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Categories
  • Posted inin Technology

For PapayaMobile’s social games, the women are the “whales” (exclusive)

  • Posted byby Dean Takahashi
  • September 29, 2011
  • Updated June 18, 2025
  • 2 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

As is customary in games, PapayaMobile depends heavily on the tiny proportion of users who pay for goods in social mobile games. But one of the surprises is that some of the most enthusiastic customers, known as “whales,” are for the most part women. Papaya found that 69 percent of its big spenders in games are women.

In hardcore games, most of the fanatical customers are men. But many social mobile games appeal to women more than men. The data from Beijing-based Papaya shows that when the content suits women, they can be big spenders on games as well. Whales are extremely important to game companies, as Papaya says they account for 60 percent of revenue.

Papaya makes both a social mobile networking platform and the games that use that platform.Other game developers also use the Papaya platform to make their games more social.

Those games are free-to-play, where users play for free and pay real money for virtual items in a game. Usually, only a few percent of players will bother to pay. The company defines whales as customers who pay more $100 on a game. Those whales make up about 4 percent of the players. Mid-spenders — who spend $10 to $100 on a game — account for 17 percent of players. And minnows, who spend less than $10, account for 79 percent of the users. While whales are 60 percent of revenue, mid-spenders are 32 percent of revenue and minnows are 8 percent.

Whales spend their virtual currency on “consumable” virtual goods, which expire, such as energy in a game. About 96.65 percent of whale spending is focused on consumables. For minnows, only 80.93 percent is spent on consumables. The rest is spent on “durable” virtual goods which don’t go away, such as avatars.

Whales, it seems, have a profound lack of patience. About 86.9 percent of the money that whales spend on consumables is dedicated to accelerators, or things that speed up processes in a game. You can, for instance, accelerate the construction of a building in a game by purchasing an accelerator. About 7.5 percent of consumables purchased by whales are bonus items, while 0.6 percent are time savers.

As you can see in the chart at the right, the average spending by whales peaks in the second and third months of playing a Papaya game. Minnows, on the other hand, spend more than whales in the first four days after downloading a game. Then the minnows stop spending.

Whales are also more social. They spend 2.5 times more time in social network sessions than minnows do. The whales also reply to comments in mobile chat rooms about 2.5 times ore than minnows do. Whales also do six times more updates to their status bars than minnows.

In general, Papaya concludes that whales, particularly women, help drive monetization by extending the time of engagement with an app and by generating more revenue over a long period of time.

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

    • Posted inin Technology
    Eliyan raises $145M at $1B valuation for chip interconnects for AI networking
    • Postedby Dean Takahashi
    • July 29, 2026
    • Posted inin Business
    Monopoly Go! launches Looney Tunes integration
    • Postedby Jolie Feld
    • July 29, 2026
    • Posted inin Business
    Jagex’s Old School RuneScape unveils new region Wyrmscraig
    • Postedby Dean Takahashi
    • July 29, 2026

Trending

  1. WOTC Logo
    • Posted inin Business
    John Hight is stepping down as president of Wizards of the Coast
    • Postedby Sam Smith
    • July 29, 2026
    • Posted inin Business
    Lionsgate and Blue Motion Games launch arcade game John Wick: Continental Pursuit
    • Postedby Dean Takahashi
    • July 28, 2026
    • Posted inin Business
    Tencent’s Lightspeed LA shifts direction for Last Sentinel game and lays off 80 staff
    • Postedby Dean Takahashi
    • July 28, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • Monopoly Go! launches Looney Tunes integration
    • Postedby Jolie Feld
  • Jagex’s Old School RuneScape unveils new region Wyrmscraig
    • Postedby Dean Takahashi

Entertainment

  • Lionsgate and Blue Motion Games launch arcade game John Wick: Continental Pursuit
    • Postedby Dean Takahashi
  • EA Sports FC Pro Mobile
    EA Sports FC Pro Mobile live tournaments coming to Bangkok and Seoul
    • Postedby Sam Smith

Development

  • Monopoly Go! launches Looney Tunes integration
    • Postedby Jolie Feld
  • Jagex’s Old School RuneScape unveils new region Wyrmscraig
    • Postedby Dean Takahashi
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.