Flying Mollusk’s Nevermind horror game measures how scared you get

Erin Reynolds has created her horror game Nevermind so that she can figure out just how scared you get while playing it — and then she also gives you the tools for calming down and taking back control of your mind.

The title uses biometric feedback technology to detect your levels of stress while playing. When you become scared or anxious, Nevermind will dynamically respond to your feelings of stress.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.