Epic Games shows real-time ray tracing in Unreal Engine with Star Wars demo

At first, when I looked at the Star Wars scene featuring two First Order stormtroopers and Captain Phasma, I thought it was a film. But it was a completely digital animation, made possible by a collaboration of Epic Games, Nvidia, and Disney’s ILMxLAB special effects studio.

Epic CEO Tim Sweeney and chief technology officer Kim Libreri showed the demo to a crowd at the Game Developers Conference today in San Francisco. It was the first public demonstration of real-time ray tracing in Unreal Engine 4, which powers many of the highest-quality video games. And the result could be that video game engines like Unreal could be used to make films in the future.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.