Electronic Arts is a prime example of how important revenue from digital stores and in-game transactions are to modern gaming publishers.
The company reported its earnings for the first quarter of its fiscal 2016 today, and it announced that it made more than $532 million from digital revenues. That is up 10 percent year-over-year, and it accounts for more than three-quarters of the company’s total revenues for the three-month period ending June 30. Mobile, console, and PC gaming are pushing the industry to over $100 billion worldwide, and most of that comes from buying and downloading games from digital stores and in-game transactions for mobile and online.

Unlock premium content and VIP community perks with GB M A X!
Join now to enjoy our free and premium membership perks.