EA’s Lucy Bradshaw acknowledges SimCity ‘stumbled out of the gate with our service’ (interview)

simcity q&a

When a game sells too many copies at its launch, it’s usually not a bad thing. But with SimCity, it turned into a nightmare for Electronic Arts, because the city-building simulation was designed as an always-connected single-player game. When players overwhelmed the servers on the March 5 launch day, just about no one could play the game for which they had paid at least $60.

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