EA chief: Stereoscopic 3D gaming is a dud so far

TV and monitor makers would love to sell more 3D displays. But Electronic Arts isn’t going to help them.

At EA’s annual meeting today, a shareholder asked John Riccitiello, chief executive of EA, what he thought about stereoscopic 3D games, where you can use special glasses or just your own eyes to see images in three dimensions on TV sets. The question is apt since there’s a huge ecosystem of display makers who are looking to 3D as a way to charge more for their products. But consumers aren’t coming out in droves for it.

“We have not seen a big uptake for 3D gaming,” Riccitiello responded. “We have not seen a big uptake in 3D TVs in the home. We are not here trying to drive a market. We are here to react to what consumers want. ”

Riccitiello noted that all of EA’s games are built in 3D and the company doesn’t need to make a fundamental shift in production technology to do 3D, in contrast to the TV industry. He acknowledged that 3D can make for a better entertainment experience. But consumers aren’t yet willing to dish out a lot of money for it.

He noted that Nintendo launched its 3DS handheld with glasses-free stereoscopic 3D and it was heralded as “the next big thing.” But there have been complaints of 3D causing headaches and nausea. And it hasn’t sold as well as Nintendo liked, Riccitiello said. In fact, Nintendo cut $80 off the $249 3DS last night.

EA isn’t interested in investing in the 3D game market as a result and it is instead putting its money into mobile, social and online game opportunities.

“We see really high returns in these markets and very poor returns focusing on 3D, so we are allocating our resources toward new innovations,” he said.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.