How DreamWorks made 'Dragon 2' movie with the 'absolute pinnacle' of tech (interview)

When you see an animated movie like How to Train Your Dragon 2, you may not think about the technology behind its special effects. But the creators and artists responsible for the movie toiled on it for more than five years to deliver flawless animations that are so lifelike that they don’t catch your attention. You don’t notice small bugs. You just marvel at the realistic water or the emotion in the faces or the shimmering of Hiccup’s leather armor.

But the tech behind the film represents the “absolute pinnacle” of technology and creative media, according to DreamWorks. To make the movie, DreamWorks Animation had to remake its computing infrastructure and create new technologies like Apollo, the platform for making the film, and Premo, a tool that artists could use to build images in real-time. These tools make the artists behind the animations much more efficient, tapping both the infrastructure of multicore computers and cloud computing.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.