Dragon Age: Inquisition ties your smallest actions into a continent-wide power struggle

The Inquisition will take any help it can, even down to a single herb picked on the road.

With Dragon Age: Inquisition (out Nov. 18 on PS4, Xbox One, PS3, Xbox 360, and PC), BioWare is looking to give a stronger purpose to exploration. The third game in the fantasy (now open-world) role-playing game franchise hopes to give every action, no matter how seemingly insignificant, some weight in the story. I recently spoke with executive producer Mark Darrah to get some details on how and where Inquisition could make item gathering important.

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