I had the privilege to sit down and play Battlefield 6 this week at the Battlefield 6 Reveal event in Los Angeles. I played the multiplayer game across a variety of maps and modes and then I had a chance to sit down with Jeremy Chubb, a producer at EA’s Dice studio.
Chubb has worked on a Battlefield for years and is a veteran of Criterion, which made racing games before it became one of the Battlefield Studios. We had a nice conversation about the design intentions behind the spectacular Battlefield 6 multiplayer.

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