Designing for destruction in Battlefield 6 multiplayer | interview

I had the privilege to sit down and play Battlefield 6 this week at the Battlefield 6 Reveal event in Los Angeles. I played the multiplayer game across a variety of maps and modes and then I had a chance to sit down with Jeremy Chubb, a producer at EA’s Dice studio.

Chubb has worked on a Battlefield for years and is a veteran of Criterion, which made racing games before it became one of the Battlefield Studios. We had a nice conversation about the design intentions behind the spectacular Battlefield 6 multiplayer.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.