Deloitte interviewed consumers about their entertainment habits during lockdown.

Deloitte: Games and streaming services fight it out during pandemic

Gamers and movie watchers are binging on entertainment during the pandemic, and U.S. game companies and streaming movie services are vying to sign up consumers, according to Deloitte‘s 14th annual Digital Media Trends report. This data is a clue to habits being formed during lockdown, but the question is how long an expanded interest in gaming is going to last.

“We saw a surge in esports in terms of virtual games and virtual sports during the pandemic,” said Kevin Westcott, the vice-chair and leader of the U.S. telecom, media, and entertainment sector at Deloitte, in an interview with GamesBeat. “Do those become permanent parts of the entertainment package that people consume at home? Or is that really just a phenomenon of being locked at home and they had to find alternative entertainment? I expect that at least some portion of that will continue. We’re going to be watching very closely.”

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.