MONTREAL — It’s a wonderful and merciless exercise to force speakers to talk about something important in just five minutes. I saw that recently at the Montreal International Game Summit during the final session, dubbed the Brain Dump. This session, where the speakers talked about “moments of clarity” in their lives as game designers, really made me think.
I wrote my impressions of three Brain Dump presenters — Vander Caballero, Amy Hennig, and Mia Consalvo — last week. Those talks made me think about the violence in France and the ethics of game design. But we have more to talk about in reference to video games than just violence, for sure.

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