Detroit: Become Human starts with Connor the police negotiator.

David Cage interview: Researching Detroit: Become Human’s back story of rogue AI

Detroit: Become Human depicts a fictional near-future story about a world where humans are served by lifelike androids. It showed us a future where human unemployment was high, and many people had become resentful of the androids.

And the sentient androids rebel at being servants, and they launch their own rebellion. It may sound no more realistic than The Terminator, but game director David Cage did a lot of research that stemmed from Ray Kurzweil’s seminal book, The Singularity is Near. He tried to embed the game world with his research and make the scenario as plausible as he could.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.