Crytek’s The Climb lets you scale cliffs in virtual reality that you won’t attempt in real life

Virtual reality is a great substitute for exploring new things that you would never dare in real life. That’s the premise behind The Climb, the first virtual reality game from hardcore game publisher Crytek.

The game is part of a tsunami of content being created for VR, which is expected to become a $30 billion market by 2020, according to tech advisor Digi-Capital. The title could be one of the flagship games for the Oculus Rift, the VR platform that Facebook’s Oculus VR division is expected to launch early next year. The difference between this VR title and many others is that this one is coming from a hardcore game studio that has decades of experience making blockbuster games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.