Binary is back in the video game industry — not for coding, but for development strategy, with the focus being on super-hits or indie games, with not much in between. Launch the stores or subscription services on any of your consoles right now, and you’ll find the latest menu of triple-A fare gracing the homepage or independent critical darlings that have found their niche audience, but not much in between. An industry that pulled in nearly $140 billion in 2020 alone has neglected one of its most substantial markets: the middle.
A swell of middle market games often follows a new console launch, and now we are at the beginning of a new wave which represents a $42 billion opportunity. (For the purpose of my thesis here, I am referring to games that cost $9-$35.) From 2008 to 2012, iOS went mainstream, and tentpole triple-A games ruled the roost. Meanwhile, the “niche” middle market vanished from the retail shelf as direct downloads on consoles and Steam took root. Since 2012, free-to-play emerged on mobile with the “niche” or “genre” titles that used to comprise the middle market, and the development of HD games became exceedingly expensive.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.