Crackdown 3 lets you roam the city as an agent of destruction.

Crackdown 3 creative director interview — How Microsoft’s cloud makes the Wrecking Zone so destructible

When you play the Wrecking Zone multiplayer mode of Crackdown 3, you’ll notice how completely destructible the environment is. You can shoot out the bottom of a skyscraper with rockets and bring the entire building down. Of course, while you’re doing that, someone else in the four-versus-four battle will probably take you out.

I played a preview of the third-person action platformer game coming from Microsoft and Sumo Digital. I played terribly at multiplayer, but Joe Staten, creative director at Microsoft Studios, was kind enough not to laugh at me. Staten, who was one of the original creators of Halo at Bungie, joined the Crackdown project in 2014 and helped bring it home.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.