Clash Royale, Clash of Clans push Supercell to $2.3 billion in 2016 revenue

Supercell, the maker of hit mobile games Clash of Clans and Clash Royale, said that sales growth was flat $2.3 billion in 2016. That’s flat compared to a year ago.

But the Helsinki company generated earnings before taxes and other items of $1 billion, up from $897 million a year earlier. That’s an enormous profit for a company with just 213 employees and only four games on the market.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.