Chaos rules Battlefield 6 multiplayer in a good way | hands-on preview at last

I had a chance to play Battlefield 6 at Electronic Arts’ Battlefield 6 Reveal in Los Angeles. It was worth the wait, and I could finally see some of EA’s long-term strategy make sense.

One of the cool things about the opening demo was that they showed the game off without anything game-like on the screen. There was no HUD, no indicator of whether a soldier was friend or foe, and no minimap. And it looked amazingly realistic. I know you hear things like that all the time, but this gets us back to that old phrase “jaw-dropping graphics.” It’s not just the sharpness of the characters and the scene. It’s the realism of the shadows, the smoke, the collapsing building’s bricks or dust clouds. It’s the flying dirt or the sparks and flames of an explosion. All with fast movement and reaction time.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.