Know your audience: 95% are freeloaders
It’s no big surprise that the biggest struggle for app developers in 2013 is monetization. The industry evolves year by year, but little has changed since the app stores launched. Apps have flirted with different monetization models (premium, paywall, and subscription) before finally settling on freemium.
Video Games Live concert series is crowdfunding a third album
The concert organization is asking fans to contribute $250,000 to help pay for the production of Video Games Live: Level 3.
Splinter Cell: Blacklist — hunting down terrorists is stressful (review)
Splinter Cell: Blacklist stays strong despite a bland story and the potential for technical problems.
College football powerhouse SEC walks away from EA
SEC teams can still appear in the game, but the division's logo and championship game won't.
Disney Infinity Action! mobile app puts Disney characters into your videos (and it’s lawyer-approved, too)
The mobile companion app for Disney Infinity is the entertainment megagiant's first dive into user-generated content.
The free Disney Infinity: Toy Box iPad app creates and edits worlds for the console game (video)
Mobile phones and tablets will be first-class citizens in the Disney Infinity universe.
Surprise? Disney Infinity’s toy-game push has a mobile strategy
The new mobile apps extend Disney Infinity across platforms in a way that Activision's Skylanders doesn't.
Saints Row IV is relentlessly funny and surprisingly touching (review)
The open-world crime game rises above its pedigree to create a world worth spending countless hours with.
AMD’s Never Settle Forever bundle rewards those who buy games and graphics cards together
AMD gives players more choices when it comes to getting high-end game bundles with their graphics cards.