Bossa Studios turns to AI for emergent stories within online games

Chet Faliszek left Valve last year after 12 years, with the last few spent evangelizing virtual reality via the company’s SteamVR platform. He took six months off and then took a job as creative director at Bossa Studios.

At London-based Bossa, Faliszek believes he can use artificial intelligence not only to add to a game, but to fundamentally change the way of telling stories and narratives in games. (This kind of topic that merges tech and games is what we’ll talk about at our GamesBeat Summit coming up April 9-10 in Berkeley, California.)

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.