Most games have the courtesy to almost stop existing when their sequel comes out.
Developers have the option to keep the server lights on for heavily multiplayer-focused games for years after release, but even the developers behind the most popular first-person shooter expect player interest to increasingly drop off after six months. Not so in the mobile development, where a successful hit could last as long as the company that made it. Brands like King have little reason to invest in a direct sequel to a game like Candy Crush when no one has stopped playing the existing title. So how does the team behind Blood Brothers 2, a follow-up to a very successful mobile role-playing game, expect to take advantage of the brand name without splintering the fanbase? I spoke with DeNA senior producer Hidde Tonegawa about the project via email and how he hopes to pull of this numbered sequel.

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