Blockchain gaming’s market value plunged 67% in 2025 | Chainplay

Chainplay reported that the blockchain gaming industry plunged 67% in value in 2025, based on the analysis firms annual report.

Both market capitalization and funding fell alongside emerging trends in AI adoption and regulatory challenges.

From investment breakdowns by chain and quarter, to cancelled projects, platform dominance, industry sentiment toward AI, and the stark reality of regulatory compliance, it captures a pivotal moment of contraction and transformation in GameFi.

[Update]: This report is a consolidated industry report designed to aggregate data and insights from multiple public sources. The value lies in curating, structuring, and interpreting information from across these references into one coherent overview for investors and journalists, rather than serving as a single-source opinion piece, Chainplay said.

Market cap and dominance

Chainplay said the GameFi market cap plummeted from $23.87 billion (end of 2024) to $7.8 billion (end-2025)—a staggering 67% collapse.

But there were some winners in the mix. Undeads Games (UDS) led 2025 GameFi gainers with a massive 2,670% surge—defying the sector’s overall market cap collapse.

Blockchain game investment/funding

Chainplay said GameFi investment plunged over one-third in 2025 with the dollars invested falling from $857 million in 2024 to $544 million now.

In 2025, 52% of funding went to games, with the rest allocated to infrastructure and other services.

Funded projects fell in half from 241 to 114.

Chainplay said that BNB Chain dominates funding for blockchain games. It led the year with 12 funded games (highest) and $62.8 million in VC funding (by far the largest), signaling strong investor confidence in BNB ecosystem.

Top tier chains (BNB, Sui, Solana, Arbitrum) captured 80%+ of both projects and funding, while emerging L2s like Optimism and Base lag with minimal funding activity.

Project and Value mismatch: Solana/Arbitrum have comparable project counts to Sui but 50–70% less funding, hinting at valuation efficiency or investor caution.

Funding by quarter

The third quarter of 2025 saw peak funding, while Q1 led in the number of funded projects. The figure displayed above each blue bar represents the total funding amount for that specific quarter.

About 32.6% of studios are reported to be struggling with a lack of funding. And 313 games were officially cancelled by studios.

Sentiment toward AI

Windows dominated with 49.4% market share for GameFi titles.

Chainplay also measured the sentiment toward AI in blockchain gaming. About 45.7% of those interviewed saw AI as a game-changing technology that will accelerate industry growth. The firm didn’t identify who was interviewed. The concerns regarding AI reflect general sentiment within the GameFi ecosystem from both players and developers. Chainplay said these findings capture broad, industry-wide perspectives on AI’s impact on gameplay, creativity, jobs, and fairness.

About 26.5% believe it’s equally likely to create risks as benefits. Some 20.2% say it’s useful but overhyped in the short term. Some 5% can’t decide if its good or bad. And 2.6% dismiss it as a passing trend with minimal long-term impact.

Companies have reportedly begun rapidly integrating AI across blockchain gaming workflows: 

Marketing And Communications Content: 37% (highest adoption); Virtual agents/Agentic AI: 34,2%; Game Design And Content Creation: 32,8%; Chatbots: 21,5%; Automated Operations: 19,6%; Personalize Gameplay: 19%; AI-driven NPCs And Companions: 17%.

In terms of other uses, Player-driven Creation (UGC with AI tool) was 16,2%; Cheat Detection and Anti-bot Measures : 15,6%; Voice, animation, and avatar generation: 15.4%; AI-enhanced social trading: 11.9%; Automated Trading: 11,1%; Dynamic Worlds: 9,7%; Smart contract auditing and bug detection : 9.3%; Adaptive reward and incentive systems: 8.9%; Other: 7.5%.

About 7.1% said they have not adopted AI yet. Accessibility and localization was 6.9%; and Predictive player analytics was 6.3% (lowest adoption).

The three biggest concerns about AI are: AI being used for cheating and bots (38.9%), over‑reliance on AI (36.8%), and the loss of human creativity (32.8%).

Regulation and Transparency

Fraud, scams, and rug pulls are considered the biggest threats to blockchain gaming’s credibility today. And fewer than 1% of projects comply with at least one regulatory framework.

Report data sources 

  • https://dappradar.com/blog/state-of-blockchain-gaming-q3-2025
  • https://dappradar.com/rankings/category/games/147?resultsPerPage=25
  • https://cryptorank.io/news/feed/0c405-gamefi-investment-falls-2025-reset
  • https://defillama.com/raises?sector=Gaming
  • https://cryptorank.io/funding-rounds
  • https://dappradar.com/rankings/protocol/base/category/games
  • https://dappradar.com/rankings/chains
  • https://coinmarketcap.com/view/gaming/
  • https://allpeoplesjournal.com/p/gamefi-revolution-play-to-earn-and-beyond/
  • https://dappradar.com/narratives/gaming/chains?range-gcht=all&sort-gcht=uawCount&order-gcht=desc&range-chart-top5-gaming-chains-vol=1y
  • https://defillama.com/protocols/gaming
  • https://dappradar.com/rankings
  • https://dappradar.com/narratives/gaming?range-chart-gaming-activity=1y
  • https://blockchaingamealliance.net/wp-content/uploads/2025/12/BGA-2025-State-of-the-Industry-Report-2025-Published.pdf
  • https://triolith.com/web3-game-compliance/