BigDoor raises $5M for gamification platform

BigDoor, a white label gamification platform maker, has raised $5 million in new funding from the Foundry Group. The platform allows non-game online publishers to “gamify” their web sites by adding game mechanics that improve user interaction and engagement.

The tools include loyalty programs, leaderboards, badges, leveling up, virtual currency, and virtual goods. The company is also introducing its Gamified Rewards Program today. That lets publishers reward users for engagement. Web sites that used the new program in private beta saw a three-fold increase in the number of site registrations.

Rivals include Bunchball and Badgeville. Altogether, Seattle-based BigDoor has raised $13 million. BigDoor is offering various options for the level of gamification a company can implement. It has a free version for sites with less than 25,000 monthly visitors.

BigDoor has analytics and client reports as well. On average, the company says it can lift user loyalty 153 percent. It can improve engagement by 672 percent, 355 times better than social sharing, and nine times the average revenue per user for customers such as Dell and Nickelodeon. The company will use the money to expand its business.

“Improving user loyalty and engagement is one of the biggest challenges facing online publishers today,” said Keith Smith, chief executive and co-founder of BigDoor. “BigDoor addresses this pain point and provides a mechanism for growth by creating engaging experiences that keep consumers coming back for more. Gamification is a buzzword that’s received a ton of hype, but we have the data to prove that we’ve cracked the code on making gamification deliver huge lifts in user loyalty and engagement.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.