Big Run Studios is making accessible casual games.

Big Run Studios raises $1.4 million for casual mobile games

Big Run Studios has raised $1.4 million in seed round funding, led by game and tech investor Galaxy Interactive via its Galaxy EOS VC Fund.

The Oakland, California-based game studio develops casual mobile games that add a competitive twist. Big Run Studios’ hit, Blackout Blitz, has already become a Top 25 free game on the Apple App Store over the last two months. Big Run Studios is building games based on Skillz multiplayer competitive gaming platform.

The team of gaming industry veterans have worked on franchises including Star Wars, Indiana Jones, FarmVille, Harry Potter, and Madden NFL.

By layering in the Skillz competitive mobile games platform, the studio has shown retention, monetization, and growth beyond what has been previously seen in this market space.

Blackout Blitz appeals to diverse audiences.

Big Run Studios cfounder and CEO Andrew Bell said in a statement that launching a successful game today is extremely competitive and requires a lot of capital, large teams, and massive brands. But he said the studio sets itself apart by creating player experiences for diverse casual gaming-playing audiences.

“Andrew’s mission – to create casual games for non-traditional gaming audiences – resonated with us immediately,” said Sam Englebardt, head of Galaxy Interactive, in a statement. “Big Run’s rapid growth as a studio reflects what’s possible when a founder and operator as talented as Andrew moves aggressively to put a great plan into action. We’re confident that Big Run will follow up on the early success of Blackout Blitz with several more cutting-edge games and make a significant mark on the mobile gaming industry.”

(Englebardt will moderate a session on the Metaverse at GamesBeat Summit Digital on April 28 and April 29).

Big Run Studios currently has three games on iOS and Android and plans to launch three additional titles in 2020 with increasing complexity and upside opportunity.

Bell and Buren Renick (COO) started Big Run Studios. The team has 20 members, including eight full-timers.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.