Battlefield V will have more physical motion and visceral combat.

Battlefield V’s combat will be more physical and visceral

Electronic Arts announced Battlefield V today, describing the details of the first-person shooter game coming in October to the consoles and the PC. As it did so, the game developers at EA’s DICE studio in Sweden said they searched hard for ways to make the game different, even though the billion-dollar franchise is heading back to the familiar setting of World War II.

Daniel Berlin, design director at DICE, said that soldier movements will be more physical and combat will be more visceral in Battlefield V. When someone hands you ammo, you don’t just receive it and automatically put it into your inventory. You have to actually catch it or pick it up as it is tossed to you. One of the design pillars for the game is that it is “physical and kinetic,” Berlin said. This is part of a larger effort to make Battlefield into a more immersive experience.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.