Electronic Arts announced Battlefield V today, describing the details of the first-person shooter game coming in October to the consoles and the PC. As it did so, the game developers at EA’s DICE studio in Sweden said they searched hard for ways to make the game different, even though the billion-dollar franchise is heading back to the familiar setting of World War II.
Daniel Berlin, design director at DICE, said that soldier movements will be more physical and combat will be more visceral in Battlefield V. When someone hands you ammo, you don’t just receive it and automatically put it into your inventory. You have to actually catch it or pick it up as it is tossed to you. One of the design pillars for the game is that it is “physical and kinetic,” Berlin said. This is part of a larger effort to make Battlefield into a more immersive experience.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.