Ask any game artist what they’re packing in their toolbox, and I guarantee the vast majority will name drop an Autodesk application. Being a game artist myself, I can’t remember a time where I didn’t have 3D Studio Max and Maya installed on my work machine.
While you have that game artist’s attention, ask them what they think of Autodesk getting into the game-engine business. If it’s their first time hearing this, I suspect their face will twist into a what-the-fuck shape as everything processes in their brain.
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