The tech business spends a lot of time on VR. Creating exciting new worlds can overshadow the more practical uses of new hardware. This, among other points, was the focus of the “Taking Gaming to New Levels with Augmented Reality” panel at GamesBeat Summit Next 2022 event.
A world for everyone
Moderator Amy LaMeyer, managing partner of WXR Fund, started a conversation about accessibility within the metaverse. “The thing I really think is interesting about AR in particular is you’re talking about your shift from a more physical world to a desktop version is accessibility, right? And just, and not only having different types of gamers work together, but just having it be available to more types of people in general. Do you guys think about that as you’re developing your games?”
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