Venture capital is still out there for augmented and virtual reality studios, but they’re finding it continues to be a challenge to get enough consumers to pony up for games on the Oculus Rift, HTC Vive, PlayStation VR, and mobile platformers.
In a recent interview from the Gamelab event in Spain, GamesBeat lead reporter Dean Takahashi discussed the “VR desert” with Minority Media’s Vander Caballero. His studio’s Time Machine VR, which goes underwater to check out prehistoric sea reptiles such as pliosaurs (they are not dinosaurs, despite what some think!), made money but hasn’t made it big, and this is something that a number of VR games are dealing with.
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