ARM promises mobile phone graphics that won’t stink

In the age of the iPhone, smartphones have beautiful touchscreens. But try to play a 3D game on these phones and the graphics suddenly make these devices feel primitive.

ARM hopes to move mobile graphics out of the horse-and-buggy days with the ARM Mali-T604 graphics processing unit (GPU). The component is a self-contained unit that can be incorporated into an ARM microprocessors alongside other components. Together, all of the components are stitched together into a single chip that becomes the brain of a smartphone or tablet computer. Other chip companies can take a license from ARM and build the Mali graphics into their upcoming chips.

ARM processors balance energy usage with processing power, which is why they are at the heart of billions of cell phones, which need low-power usage to maximize battery life. But the focus on power efficiency often comes at the cost of graphics technology that resembles PC graphics from a decade ago. To be fair, the industry has made a great leap forward in graphics over the past couple of years with the iPhone. But it still has a long way to go.

“Our goal is to double graphics performance every 12 months,” said Jem Davies, vice president of technology and fellow at ARM in Cambridge, England.

Samsung will be the first licensee to incorporate the new Mali technology into a chip. The first chips are expected to ship in smartphones in 2013.

ARM introduced the new GPU at its ARM Technology conference in Santa Clara, Calif. The new GPUs will likely be used in visual computing applications in consumer electronics, mobile devices, tablets, digital TVs, and automotive entertainment. The GPUs will run cool user interfaces, augmented reality apps, and games.

Currently, 31 companies have licensed ARM’s previous Mali-400 technology, which debuted in 2009. A number of companies are shipping chips with it now and devices using it will debut in early 2011. Davies said the Mali-T604 will have better memory pathway efficiency and other features that enable higher graphics performance.

The Mali-T604 chips can accommodate processors with four cores and can process graphics data in three parallel paths known as pipelines. The new GPU will be able to handle GPGPU computing tasks, or the use of graphics processing to compute non-graphics tasks.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.