App Annie: Mobile gaming widened market lead on PC and console in 2017

Mobile games first overtook home game consoles and PCs in 2014. But now mobile gaming’s lead in consumer spending has widened even more. In 2017, overall mobile gaming spending was 2.3 times more than overall PC and Mac games, and overall mobile game spending was 3.6 times higher than home game consoles, according to an annual report released today from market researchers App Annie and IDC.

Mobile games generated $70 billion in consumer spending in 2017. (This figure includes both money paid to publishers, or 70 percent, and 30 percent paid to platforms). That compares to $34 billion for PC and Mac games, $22 billion for game consoles, and $3 billion for handheld game devices. Back in 2015, the figures were much different: $35 billion for mobile games, $30 billion for PC and Mac, $21 billion for consoles, and $3 billion for handhelds.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.