Amazon Web Services (AWS) said it has benchmark tested support for up to 100 million concurrent users (CCU) for a single game.
Using Amazon GameLift, AWS can alleviate a developers’ game server hosting concerns by dynamically scaling backend resources. The test also showcased how Amazon GameLift can add 100,000 players to a game each second and spin up more than 9,000 new compute instances each minute. This offers developers the ability to scale their games far beyond what’s been previously possible.
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