Adobe has traditionally pioneered tools and workflows for professionals and creatives to build for a digital medium. The rise of virtual reality has led to Adobe building the platforms necessary for creators to transition into the world of 3D spatial computing. I’ve interviewed four innovators from Adobe Research and Adobe’s Design Lab who are building the company’s VR technologies, to get their insights on the future of VR and 3D immersive technologies.
3D experiences can be built on 2D devices
Experts in fields as diverse as architecture to game design often agree that building 3D experiences on 2D screens can be a challenge. However, is the problem that 2D screens are fundamentally insufficient to create 3D experiences? Or could it be that the user experience for these workflows has never been perfected?

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