Mobile games account for half of user-acquisition spending.

Adjust: Mobile gaming accounts for 50% of user acquisition spending

Gaming remains the largest category for user acquisition on mobile devices — accounting for 50% of all user-acquisition ad spending — according to mobile marketing analytics platform Adjust.

To put gaming’s 50% share of user-acquisition ad spending into perspective, the second-place vertical (e-commerce) makes up just 16%. This is especially pronounced in the Asia Pacific region, where ad spend distribution for gaming apps measured by Adjust reaches as high as 64% (followed by publications at 11%). In North America, that number reaches 57% (followed by fintech at 14%), and in Europe, the Middle East, and Africa, it sits at 39% (followed by e-commerce at 27%).

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.