Adrian Ledda, Activision Blizzard's head of inclusive design.

Activision Blizzard’s head of inclusive design on Pride, joy and acceptance in the industry

For Pride Month 2024, the games industry is celebrating its LGBTQ+ gamers — we recently watched the Gayming Awards, which awarded prizes to the games with the most authentic stories and compelling LGBTQ+ representation. This is not a small thing, either. According to a recent study by GLAAD, 17% of gamers identify as LGBTQ+.

But what does it mean to work on inclusive design — and inclusive workspaces — behind the scenes in the industry. Recently, GamesBeat spoke with Adrian Ledda, Activision’s head of inclusive game design, about the company’s work with AbleGamers. Ledda incorporated AbleGamer’s accessible player training (APX) into the company’s design process. His work also includes contributing to the company’s pronoun policy and he also leads the company’s LGBTQ+ and Allies employee network.

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Rachel Kaser

Rachel Kaser is a gaming and technology writer for from Dallas, Texas. She's been in the games industry since 2013, writing for various publications, and currently covers news for GamesBeat. Her favorite game is Bayonetta.