New Telltale CEO Kevin Bruner will craft more storytelling games with Minecraft and other secret projects (interview)

Telltale Games wandered for years in the wilderness, and its new chief executive, Kevin Bruner, was there the whole time. He was named as CEO earlier this month, replacing fellow cofounder Dan Connors, who spent a decade at the helm.

At first, Telltale’s unique style of making games — telling a chapter of a larger story one episode at a time — had a niche audience. But it finally broke through to the mainstream in 2012 with its critically acclaimed series based on popular zombie-apocalypse show The Walking Dead. Now the company has taken the lessons of that success and applied it to other big episodic tales such as Game of Thrones, The Wolf Among Us, and the Borderlands properties.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.