The DeanBeat: Like it or hate it, #GamerGate isn't losing steam

You may be sick of it, but #GamerGate is gathering momentum as a topic of conversation on social media. It’s been brewing since August, and I weighed in on it a couple of weeks ago. Depending on who you ask, it’s either about death and rape threats made against female critics of the male-dominated game industry, or a grassroots movement to address bad ethics in game journalism. Much of the argument is about the attempts by either side to hijack the conversation in a particular direction. As we’ll see in a bit, big data analysis of social media can tell us a lot about what this is really all about.

One thing that’s clear is the growing notoriety of #GamerGate, a hashtag on Twitter that actor Adam Baldwin (best known for the sci-fi TV series Firefly) created in reaction to a controversy that started as a spat between lovers. Appinions, a media analysis firm, created a custom report for GamesBeat on the social media and all media around #GamerGate. As you can see from the chart, #GamerGate had a steady buzz, and then it had a burst of interest at the beginning of October. (You can match the chart against this timeline).

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.