Xbox One’s Ryse features combat with ‘rhythm and flow’

Developer Ctrytek is nearing completion of its Xbox One launch game Ryse: Son of Rome, and the studio is taking some time to explain the development path it took for the historical action game.

Ryse senior producer Brian Chambers and design director Patrick Esteves wrote a post for Microsoft’s Xbox Wire news service that explains how the company prototypes the game and ended up shifting it from first-person for Xbox 360 to third-person for Xbox One. The developers also explained the “rhythm and flow” of its combat system.

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