Goko launched its HTML5 games platform a year ago and shut it down after two days. It learned the hard way that HTML5 just wasn’t ready to scale as a high-performance game platform.
Kate Connally, CEO of Goko
Now the company has rebooted with hybrid technology that will enable it to get back in the mobile gaming market. Kate Connally, a veteran of the casual game industry, replaced founder Ted Griggs and analyzed the company’s options. It had its HTML5 platform and licenses for a bunch of well-known games. Now it has teamed up with HTML5 accelerator firm Ludei to take two of those games into the Android and iOS markets.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.