Krafton announced that Project Zeta, an upcoming online multiplayer action game developed by Nirvanana Studio and published by Krafton, will hold its first global community test on Steam from June 25 to June 28 PT.
The playtest will be open to players worldwide, including North America, Europe, and Korea. Players can request access through the Project Zeta Steam store page, and those who sign up will be able to play when the test begins.
This marks Project Zeta first large-scale public test to include North America and Europe, following earlier community tests in Korea. Feedback and gameplay data from the test will help guide development as Krafton and Nirvanana Studio prepare for a planned global Early Access launch in the second half of 2026.
Project Zeta is a multi-team tactical arena game where four teams of three players compete at the same time on a single battlefield. Each match centers on the Prism, an objective that teams must secure and return to a designated point to win. Unlike traditional hero PvP games built around two-team battles, Project Zeta’s multi-team structure creates shifting fights, unpredictable encounters, and constant competition across the map.
Combat is played from a third-person action perspective and combines hero-based abilities with both PvE progression and PvP combat. The game currently features 14 heroes across four classes, with controller support included. Crossplay between PC and console is also planned.
“Following Korea, we are thrilled to now meet players in North America and Europe directly,” said Namseok Kim, CEO of Nirvanana Studio, in a press release. “We will continue building Project ZETA together with players by listening to feedback from more regions around the world.”
Krafton and Nirvanana Studio are developing Project Zeta through an open development approach, using community tests to gather direct player feedback from different regions. The global playtest will help the team better understand player behavior, balance, and overall gameplay experience ahead of Early Access.